![]() ![]() I recently spent several days messing around in Reality Composer with the intention of creating a course that we could teach to students to get them started learning how to use Augmented Reality to tell stories and play with digital assets. Feel free to share any experiences with USDZ or other 3D file formats within Apple's ecosystem! I would love to hear your thoughts on this. What benefits does USDZ bring to Apple's AR and 3D content ecosystem?Īre there any limitations of USDZ compared to other file formats?Ĭould factors like compatibility, security, or integration ease have influenced Apple's decision? Why did Apple choose USDZ over other 3D file formats like GLTF? Here are some of my questions toward the use of USDZ: In contrast, GLTF too is a popular format with its own merits, like being an open standard and offering flexibility. It boasts advantages like compactness, animation support, and ARKit compatibility. USDZ, backed by Apple, has seen a surge in the AR community. ![]() I'm keen to discuss and hear your insights on this choice. ![]() I've been thinking over Apple's preference for USDZ for AR and 3D content, especially when there's the widely used GLTF. ![]()
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